Start Maya, then go to Windows -> Settings/Preferences -> Plug-in Manager, and activate the plugin by checking Loaded under MeshSyncClient.Linux: Copy the modules directory to ~/maya/(Maya version).mod file to /Users/Shared/Autodesk/modules/maya. Mac: Copy the UnityMeshSync directory and.For versions prior to 2016, copy to the version name directory (%MAYA_APP_DIR%\2016 etc.).Windows: If %MAYA_APP_DIR% is already setup, copy the modules directory there, if not copy it to %USERPROFILE%\Documents\maya (← copy paste into the Explorer address bar).Download UnityMeshSync_Maya_*.zip from releases.The previous version of the document is put below for reference. This document is currently being reorganized. Provides easy installation on several DCC tools.Īlternatively, Manual Installation is also available. ❌ : Impossible to support (platform unsupported by the DCC, etc). Unity will treat the mesh as though every axis has a negative value.Ĭertain DCC tools may have Bake Transform option which can sync the mesh in this case, but it will lose any If all XYZ values have negative values, the mesh will sync properly, however if only one axis has a negative value, Negative Scale: partially supported on some DCC Tools.This allows devs to immediately see how things will look in-game while modelling. Which is a package for synchronizing meshes/models editing in DCC tools into Unity in real time. This repository provides the source to build DCC plugins for MeshSync,
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